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Dungeons & Dragons confirms Spelljammer races in a public test

Calaboons and dragons has launched a new set of six playable breeds, four of which are most associated with the long-awaited Spelljammer campaign. The new Multiverse Travelers uneartaled Arcana has a total of six playable breeds, including Astral Elf, Autognome, GIFF, Hadozee, Plasmoid and Thri-Kreen. The races Autognome, GIFF, HADOZEE and PLASMOID appeared in Spelljammer material. Thri-Kreen are more associated with the configuration of the Dark Sun campaign. The astral elves live in the astral plane, a plane that has been explored in multiple scenarios, including platercape. However, astral elves are clearly different from Githzerai and Githyanki, two other playable races descendants of elves that also live on the astral plane.

The six new races use the updated guide on playable races, discarding the statistics bonuses of established characters. Each one also has a variety of different skills. The Astral Elf has a radiant soul skill that allows them to recover points of blow when they successfully do a death salvation roll once per prolonged rest and can exchange weapons and tool skills each time they take a prolonged break. The autognome has a kind of natural armor and can use its feature created for success to add a D4 to an attack roll, Salvation roll or skill test a number of times equal to its competition bonus. In addition, the Autognome can also spend a hit every time a repair is thrown.

The GIFF, an alien race that looks like a bipedal hippopotamus, can re-throw the damage dice if they take out a 1 and have an advantage in all strength skill shots and salvation shots. The Hadozee, a race similar to a simian with membranes under their extremities that allow them to slide, can reduce their damage by falling to 0 using their reaction. The plasmoid, a race of amorphous creatures similar to Amebas, has resistance to damage by acid and poison and can create a pseudopod of 10 feet long that can manipulate objects. Finally, Thri-Kreen insectoids have limited telepathy, a kind of natural armor, the ability to change its shell to match its environment to give them an advantage in stealth tests and have a set of secondary weapons.

The implications of this new unearthed arcane game test are amazing and almost certainly confirmed that some kind of new content of Spelljammer is on the way. It is possible that a new book similar to the aircraft manual may be published (given the name of the unearthed arcanes) or that we can see some type of new revised campaign configuration that combines aspects of plans, Spelljammer and Dark Sun together. In some ways. You can see the full game test here.

Keep up, Calaboons and dragons amateur. The 2022 will obviously be out of this world.

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