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The Half Patch Update from League of Legends makes some "urgent" changes

_ Legends_ Patches are generally launched every two weeks, but sometimes, the game receives a small upgrade half-patch intended to clean any obvious atypical value instead of waiting for the two full weeks. However, all this cycle of patches for March seems a little different this time, since there are four weeks between updates, since Riot Games takes a break from development this month. Therefore, the half-patch update launched this week is a bit larger than usual and is intended to implement some "urgent" equilibrium changes before Riot comes out.

These half-patch updates are usually focused on one or two champions, perhaps an element here or there, but this mentions nine champions and an element. There is also a great focus on the goal of the shooters, with Apaleclios, Jinx and Zeri receiving changes. Those three have dominated the competitive scene recently with their influence also reaching normal games, and Riot said previously several changes for Zeri.

All half-patch update notes can be seen below:

aphelion

  • Basic armor 28 ⇒ 26
  • Basic Life 530 ⇒ 510

ashe

  • W: Mana cost 70 in all ranges ⇒ 75/70/65/60/55
  • R: Cooling 100/80/60 seconds ⇒ 80/70/60 seconds

DRAven

Jinx

  • Q: Mana cost of fish spines 16/17/18/19/20 ⇒ 20 In all ranges
  • Q: Range of fish spines 100/125/150/175/200 ⇒ 80/110/140/170/200

Luciano

  • Growth of advertisements 2.3 (101.1 at Level 18) ⇒ 2.9 (111.3 at Level 18)
  • Passive: Additional magic damage of surveillance when hitting 14 (+10% da) ⇒ 14 (+20% da)

Master Yi

  • Basic Life 550 ⇒ 599
  • E: True Damage 30/37/44/51/58 (+30% Additional DA) ⇒ 30/38/46/54/62 (+30% Additional DA) (reverse base damage)
  • R: Cooling 100/90/80 seconds ⇒ 85 seconds in all ranges (reverse)

I COULDN'T MOVE SO I SIGNED 2 PLAYERS GREAT FOR

Ryze

  • Passive: Maximum mana increased 5% per 100 AP ⇒ 10% per 100 AP
  • Q: Damage 75/100/125/150/175 (+40% AP) (+3% additional mana) ⇒ 70/90/110/130/150 (+45% AP) (+3% additional mana )

VARO

  • W: Additional magic damage from passive by hitting 7/9/11/13/15 (+30% AP) ⇒ 7 / 10.5 / 14 / 17.5 / 21 (+30% AP)
  • R: Basic magic damage 150/200/250 ⇒ 150/250/350

Zeri

  • Da Basic 58 ⇒ 53
  • Health growth 85 (1945 at level 18) ⇒ 90 (2030 at level 18)
  • Basic armor 23 (+3.5 per level), 82.5 at Level 18 ⇒ 22 (+3 per level), 73 at Level 18
  • Basic Attack: Magical damage ratio loaded based on maximum lens life 3-15% (levels 1-18) ⇒ 1-10% (+0.5% levels 1-7, +1% levels 8-13)
  • Q: Total Physical Damage 9/13/17/21/25 (+110% DA) ⇒ 10/15/20/25/30 (+ 110% DA)
  • E: Cooling 23/22/21/20/19 seconds ⇒ 23 seconds at all levels
  • E: Drilling damage 80/85/90/95/100% ⇒ 60/70/80/90/100%
  • R: Accumulations by champion hit by shock Initial lightning 3 ⇒ 4
  • R: Additional movement speed by accumulation 2% ⇒ 1.5%

Reliquary of the Iron Solari

  • Consecrate (passive): additional armor and magic resistance 5 ⇒ 3
  • Devotion (Active) - Quantity of shield 230-385 (Level levels 1-18) ⇒ 200-365 (Level Levels 1-18)

Disturbio said in February it would be pause normal operations to reflect on the objectives. The developer said he will soon return to the regular cycles of patches, but for now, the next liga the update is scheduled for March 30.

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