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The best assembly for schizor in Pokemon Unite

Sailor was one of the unique additions that have ever appeared in this Mob. At the moment, this is the only Pokémon that can abandon evolution: it can either remain a sister or evolve in a schizo at 5. Despite the fact that he is a station wagon, a schizo, of course, can be taken in the jungle and finish the game. With a lot of knockouts.

What techniques should Pokemon Unite players use?

SCIZOR To find out what movements to use on Sailor is quite simple, since one decision has already been made for it. At the level of 5, the monastery needs to learn the Bullet Punch to actually turn into a schizo; If instead he studies Dual Dingbat, he will remain like Scythe.

In any case, Bullet Punch is very important for Sailor performance. Since this technique also heals, it gives the schizo a decent life expectancy in battles. He must survive most equals in the game with Bullet Punch.

Sailor users should combine the Bullet Punch with Swords Dance, as these two movements go well with each other. In addition to the buff of the attack, the dance of the swords also activates the attack in the region if the shiner inflicts 8 beats to the enemy. Since the Bullet Punch is a reception with several blows, it has much more chances to reach the threshold in 8 hits.

As for objects, it really depends on whether the user wants to develop. If so, then the weight of the attack is needed along with the muscle ribbon for damage and probably a focus tape to maintain it alive. Otherwise, the attack power can be replaced by a sight with a lens or a KYK of a razor.

Sailor also really benefits from using Full Heal as a combat item. This Pokémon wants to be in the center of the fight, so the worst that can happen to him is to fall asleep or become a victim of the crowd control. Complete healing will allow the skis or to get rid of all this (and it is also nice to completely stop Gen gar).

Do you want more Pokemon Unite? Pro Game Guides will tell you about the best Mew assemblies in Pokemon Unite.

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